In this Naruto Rp, which is stat based, the person is not required to actually RP training threads to gain stats. This is all done on the quality of each thread, meaning if you postshort posts your not likely going to improve. EVERYONE starts with a Academy so don't complain if you see another person with a chuunin or higher.
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This RP is based on when the villages started forming. No I don't expect a big outcome for any of the villages especially Sound. These village will be completely controlled by the Playable Characters. When the genins are accepted they willstart out with no techs... They are the ground layers for the next generation. They will design the techs then the next generation of genin will learn from them. Meaning as genin advances to chuunin their job becomes teaching the Academy students below them. Which means this will have a completely customized point of view, however the villages do have an affinity to any element for example Leaf is Fire, Cloud is Lightning, Rock is Earth, Sand is Wind, Mist is Water, and Sound is the Void techniques.
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Strength:
Strength decides the amount of damage you can do in combat and what weapons you can use. The stronger you are the more damage you will do, obviously. Yet since damage is minimal from the 1through 10 stat setup, it is often advised to compliment your strength with a weapon. or a fighting style. Stamina is decided by Strength and you get 10 points of Stamina per Strength point.
Agility:
Agility decides how fast you move. This is includes swinging a weapon, throwing a weapon, running, and dodging. With a high agility you can outrun and out perform other shinobi. This can only be twice as high as your Awareness.
Endurance:
This decides your base defense and what extra health you get. You get 1 point of defense per point of Endurance and 10 points of health. Since the maximum is 10 in Endurance this will only increase so far.
Intelligence:
Intelligence decides how naive, intellectual, and calculating your character is. This also decides how much bonus Chakra you get and your ability to identify jutsu. It does not let you know if you are in a genjutsu. Chakra is decided by Intelligence and you get 10 points of Chakra per Intelligence point.
Awareness:
Awareness decides your ability to know when to dodge but not you ability to dodge, that is Agility. The higher your awareness the greater your chance to know when you are in a genjutsu. It is necessary for fast moving, intelligent, or genjutsu users.
Damage Bonus:
Damage bonus is your bonuses from styles. Note: no styles effect your stats. This would disturb the balance of the system. Your weapon damage bonus has a separate slot from your physical hand to hand damage. For Example:
Hand-to-Hand: 3
Nihonto: 10
Defense:
This is the main way to reduce the amount of damage you take. Unfortunately their is no way to boost this by adding armor. Increasing this means that when the character is attacked with a char that does 10 and has a defense of 5 the attack only does 5.
Health:
Health is the most important Element of the rp. Once a character reaches 0 the person is considered dead. This is to ensure that characters will not have random fights with people that are extremely too strong for them to compete with.
Chakra:
Chakra is important to Ninjutsu,Ijutsu, and Genjutsu users. This is the main bar for people performing jutsu other than taijutsu. If this reaches 0 the character is considered dead. Since this is the equivalent to life force you should never reach 0. At 25% of the characters total Chakra speed and damage is reduced to half of the normal and the character begins to breathe heavy.
Stamina:
The Taijutsu and Kenjutsu user's source of power. Styles, taijutsu techniques and Kenjutsu requires Stamina. At the point in which stamina reaches 0 the character is considered passed out, not dead. At 25% of the characters total stamina speed and damage is reduced to half of the normal and the character begins to breathe heavy.
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This RP is based on when the villages started forming. No I don't expect a big outcome for any of the villages especially Sound. These village will be completely controlled by the Playable Characters. When the genins are accepted they willstart out with no techs... They are the ground layers for the next generation. They will design the techs then the next generation of genin will learn from them. Meaning as genin advances to chuunin their job becomes teaching the Academy students below them. Which means this will have a completely customized point of view, however the villages do have an affinity to any element for example Leaf is Fire, Cloud is Lightning, Rock is Earth, Sand is Wind, Mist is Water, and Sound is the Void techniques.
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Strength:
Strength decides the amount of damage you can do in combat and what weapons you can use. The stronger you are the more damage you will do, obviously. Yet since damage is minimal from the 1through 10 stat setup, it is often advised to compliment your strength with a weapon. or a fighting style. Stamina is decided by Strength and you get 10 points of Stamina per Strength point.
Agility:
Agility decides how fast you move. This is includes swinging a weapon, throwing a weapon, running, and dodging. With a high agility you can outrun and out perform other shinobi. This can only be twice as high as your Awareness.
Endurance:
This decides your base defense and what extra health you get. You get 1 point of defense per point of Endurance and 10 points of health. Since the maximum is 10 in Endurance this will only increase so far.
Intelligence:
Intelligence decides how naive, intellectual, and calculating your character is. This also decides how much bonus Chakra you get and your ability to identify jutsu. It does not let you know if you are in a genjutsu. Chakra is decided by Intelligence and you get 10 points of Chakra per Intelligence point.
Awareness:
Awareness decides your ability to know when to dodge but not you ability to dodge, that is Agility. The higher your awareness the greater your chance to know when you are in a genjutsu. It is necessary for fast moving, intelligent, or genjutsu users.
Damage Bonus:
Damage bonus is your bonuses from styles. Note: no styles effect your stats. This would disturb the balance of the system. Your weapon damage bonus has a separate slot from your physical hand to hand damage. For Example:
Hand-to-Hand: 3
Nihonto: 10
Defense:
This is the main way to reduce the amount of damage you take. Unfortunately their is no way to boost this by adding armor. Increasing this means that when the character is attacked with a char that does 10 and has a defense of 5 the attack only does 5.
Health:
Health is the most important Element of the rp. Once a character reaches 0 the person is considered dead. This is to ensure that characters will not have random fights with people that are extremely too strong for them to compete with.
Chakra:
Chakra is important to Ninjutsu,Ijutsu, and Genjutsu users. This is the main bar for people performing jutsu other than taijutsu. If this reaches 0 the character is considered dead. Since this is the equivalent to life force you should never reach 0. At 25% of the characters total Chakra speed and damage is reduced to half of the normal and the character begins to breathe heavy.
Stamina:
The Taijutsu and Kenjutsu user's source of power. Styles, taijutsu techniques and Kenjutsu requires Stamina. At the point in which stamina reaches 0 the character is considered passed out, not dead. At 25% of the characters total stamina speed and damage is reduced to half of the normal and the character begins to breathe heavy.

